They are sorted in order of "most likely to get done first".
Top one: OurBigBook.com
Actual section at: Section "OurBigBook.com"
Prior art research: github.com/cirosantilli/awesome-reinforcement-learning-games
The goal of this project is to reach artificial general intelligence.
However, all projects so far have only created sets of unrelated games, or worse: focused on closed games designed for humans!
What is really needed is to create a single cohesive game world, designed specifically for this purpose, and with a very large number of game mechanics.
Notably, by "game mechanic" is meant "a magic aspect of the game world, which cannot be explained by object's location and inertia alone". For example:
Ciro Santilli believes that it is this interface between the continuous/noisy level (now well developed under artificial neural network techniques of the 2010's) and the symbolic AI level that the gold really lies. The key question is somewhat how to extract symbols out of the space-time continuous experiences. Other people feel the same, see e.g.
- when you press a button here, a door opens somewhere far away
- when you touch certain types of objects, a chemical reaction may happen, but not other types of objects
Much in the spirit of gvgai, we have to do the following loop:
- create an initial game that a human can solve
- find an AI that beats it well
- study the AI, and add a new mechanic that breaks the AI, but does not break a human!
The question then becomes: do we have enough computational power to simulation a game worlds that is analogous enough to the real world, so that our AI algorithms will also apply to the real world?
To reduce computation requirements, it is better to focus on a 2D world at first. Such world with the right mechanics can break any AI, while still being faster to simulate than a 3D world.
The initial prototype uses the Urho3D open source game engine, and that is a reasonable project, but a raw Simple DirectMedia Layer + Box2D + OpenGL solution from scratch would be faster to develop for this use case, since Urho3D has a lot of human-gaming features that are not needed, and because 2019 Urho3D lead developers disagree with the China censored keyword attack.
Simulations such as these can be viewed as a form of synthetic data generation procedure, where the goal is to use computer worlds to reduce the costs of experiments and to improve reproducibility.
Ciro has always had a feeling that AI research in the 2020's is too unambitious. How many teams are actually aiming for AGI? When he then read Superintelligence by Nick Bostrom (2014) it said the same. AGI research has become a taboo in the early 21st century.
- github.com/deepmind/lab2d: 2D gridworld games, C++ with Lua bindings
- www.youtube.com/watch?v=MHFrhIAj0ME?t=4183 Can't get you out of my head by Adam Curtis (2021) Part 1: Bloodshed on Wolf Mountain :)
- www.youtube.com/watch?v=EUjc1WuyPT8 AI alignment: Why It's Hard, and Where to Start by Eliezer Yudkowsky (2016)
- agents.inf.ed.ac.uk/blog/multiagent-learning-environments/ Multi-Agent Learning Environments (2021) by Lukas Schäfer from the Autonomous agents research group of the University of Edinburgh. One of their games actually uses apples as visual represntation of rewards, exactly like Ciro's game. So funny. They also have a 2d continuous game: agents.inf.ed.ac.uk/blog/multiagent-learning-environments/#mpe
Experiments, the techniques required to to them, and the history of how they were first achieved, are the heart of the natural sciences. Without them, there is no motivation, no beauty, no nothing.
School gives too much emphasis on the formulas. This is bad. Much more important is to understand how the experiments are done in greater detail.
The videos must be completely reproducible, indicating the exact model of every experimental element used, and how the experiment is setup.
We should strive to achieve the cheapest most reproducible setup possible with currently available materials: recreating the original historic setup is cute, but not a priority.
Furthermore, it is also desirable to reproduce the original setups whenever possible in addition to having the most convenient modern setup.
Lists of good experiments to cover be found at: the most important physics experiments.
This project is to a large extent a political endeavour.
Someone with enough access to labs has to step up and make a name for themselves through the huge effort of creating a baseline of amazing content without yet being famous.
Until it reaches a point that this person is actively sought to create new material for others, and things snowball out of control. Maybe, if the Gods allow it, that person could be Ciro.
Tutorials with a gazillion photos and short videos are also equally good or even better than videos, see for example Ciro's How to use an Oxford Nanopore MinION to extract DNA from river water and determine which bacteria live in its for an example that goes toward that level of perfection.
The Applied Science does well in that direction.
We're maintaining a list of experiments for which we could not find decent videos at: Section "Physics experiment without a decent modern video".
Ciro Santilli visited the teaching labs of a large European university in the early 2020's. They had a few large rooms filled with mostly ready to run versions of several key experiments, many/most from "modern physics", e.g. Stern-Gerlach experiment, Quantum Hall effect, etc.. These included booklets with detailed descriptions of how to operate the apparatus, what you'd expect to see, and the theory behind them. With a fat copyright notice at the bottom. If only such universities aimed to actually serve the public for free rather than hoarding resources to get more tuition fees, university level education would already have been solved a long time ago!
- relevant University YouTube channels:
- K-12 demo projects:
- Practical approach series by Oxford University Press: global.oup.com/academic/content/series/p/practical-approach-series-pas
Theorems are strings, proofs are string manipulations, and axioms are the initial strings that you can use.
Once proved, press a button on your computer, and the proof is automatically verified. No messy complicated "group of savants" reading it for 4 years and looking for flaws!
There are a few proof assistant systems with several theorems in their Git tracked standard library. The hottest ones circa 2020 are:
- github.com/seL4/isabelle. Rumours have it that this is "uncompilable" from source without blobs. It does however offer a very rich IDE.
- Metamath this one is likely an older and less powerful system, but the web presentation and tutorial are very good! Source: github.com/metamath/metamath-exe Here is a proof that 2 + 2 equals 4: us.metamath.org/mpeuni/2p2e4.html
- www.bookofproofs.org/branches/fpl-formal-proving-language/ from BookofProofs
And here are some more interesting links:
- github.com/awesomo4000/awesome-provable an awesome list of formal stuff
- devel.isa-afp.org/ Isabelle Archive of Formal Proofs. A curated list of Isabelle proofs, with minimal web UI. This is almost what we need, but without the manual curation, and with a better web UI.
- www.cs.ru.nl/~freek/100/ list of how many of the "arbitrarily" selected the Hundred Greatest Theorems by Paul and Jack Abad (1999) had been proved in several formal systems, serving therefore as a benchmark of sorts
However, as expressed by the QED manifesto, is unbelievable that there isn't one awesome and dominating website, that hosts all those proofs, possibly an on the browser editor, and which all mathematicians in the world use as the one golden reference of mathematics to rule them all!
Just imagine the impact.
Standard library maintainers don't have to deal with the impossible question of what is "beautiful" or "useful" enough mathematics to deserve merged: users just push content to the online database, and star what they like!
We then just use GitHub-like namespaces for each person's theorem, e.g. "cirosantilli/fundmaental-theorem-of-calculus" or "johndoe/fundmaental-theorem-of-calculus" so that each person owns their own preferred definition IDs, which others can reuse.
This would move things more out of the "pull request and Git tracked code" approach, into a more "database with entries" version of things.
Furthermore, it is just a matter of time until the "single standard library" approach starts to break down, as the git clone becomes impossibly large. At this point, people have to start publishing separate packages. And when this happens, you would need to retest every package that you add to your project. This is why a centralized database is just inevitable at some point, it just scales better.
Interested in a conjecture? No problem: just subscribe to its formal statement + all known equivalents, and get an email on your inbox when it gets proved!
Are you a garage mathematician and have managed to prove a hard theorem, but no "real" mathematician will read your proof because your unknown? Fuck that, just publish it on the system and let it get auto verified. Overnight fame awaits.
Notation incompatibility hell? A thing of the past, just automatically convert to your preferred representation.
Such a system would be the perfect companion to OurBigBook.com. Just like computer code offers the backbone of Linux Kernel Module Cheat Linux kernel tutorials, a formal proof system website would be the backbone of mathematics tutorials! You know what, if OurBigBook.com becomes insanely successful, Ciro is going to add this to it later on.
Furthermore, it would not be too hard to achieve this system!
Then, each person can publish packages containing proofs.
Packages can rely on other packages that contain pre-requisites definition or theorem.
Packages are just regular git repos, with some metadata. One notable metadata would be a human readable description of the theorems the package provides.
All proofs can be conditional: the package registry simply shows clearly what axiom set a theorem is based on.
This is a close as we can get to Erdős' book.
Maybe Ciro will just stuff this into OurBigBook.com once that takes over the world.
This project could be seen as a more automated/less moderated version of ProofWiki.