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web-cheat/redux/counter-vanilla.html
<!DOCTYPE html>
<html>
  <head>
    <!-- https://github.com/reduxjs/redux/blob/0c90666a022d943103c8805bc3dba8e9f7a87d3d/examples/counter-vanilla/index.html -->
    <title>Redux basic example</title>
    <script src="https://unpkg.com/redux@4.1.0/dist/redux.js"></script>
  </head>
  <body>
    <div>
      <p>
        Clicked: <span id="value">0</span> times
        <button id="increment">+</button>
        <button id="decrement">-</button>
        <button id="incrementIfOdd">Increment if odd</button>
        <button id="incrementAsync">Increment async</button>
      </p>
    </div>
    <script>
      function counter(state, action) {
        if (typeof state === 'undefined') {
          return 0
        }
        switch (action.type) {
          case 'INCREMENT':
            return state + 1
          case 'DECREMENT':
            return state - 1
          default:
            return state
        }
      }
      var store = Redux.createStore(counter)
      var valueEl = document.getElementById('value')
      function render() {
        valueEl.innerHTML = store.getState().toString()
      }
      render()
      store.subscribe(render)
      document.getElementById('increment')
        .addEventListener('click', function () {
          store.dispatch({ type: 'INCREMENT' })
        })
      document.getElementById('decrement')
        .addEventListener('click', function () {
          store.dispatch({ type: 'DECREMENT' })
        })
      document.getElementById('incrementIfOdd')
        .addEventListener('click', function () {
          if (store.getState() % 2 !== 0) {
            store.dispatch({ type: 'INCREMENT' })
          }
        })
      document.getElementById('incrementAsync')
        .addEventListener('click', function () {
          setTimeout(function () {
            store.dispatch({ type: 'INCREMENT' })
          }, 1000)
        })
    </script>
  </body>
</html>